I can see my content drawing over the real world on-device, even though the content should appear to be behind the real objects

  • My content draws over real objects that the content should be behind.
Phone-based AR draws the camera feed as a background to your app, and see-through AR headsets render content on top of what you’re seeing.
If no occlusion behavior has been defined in your scene, no occlusion will happen on device.
Create occlusion surfaces in your scene, most easily by creating Plane Visualizers, either from the MARS Panel Create panel, under Visualizers > Planes visualizer; or in the Hierarchy view, use Create > MARS > Data Visualizers > Plane Visualizer. 
These visualizers are set up with occlusion shaders, which will block content from rendering through the surface. This works on-device, and also in 'Simulation view'.
You should be seeing the same approximate behavior in 'Simulation view' as in the Editor. This is designed to help understand and address this on-device issue.
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