What is the raw size of the Project Tiny runtime?

To get a basic 2D game that is built for HTML5 delivery, the minimum collection of modules add up to 142 KB when compressed for transfer, and 730 KB uncompressed. Generally the uncompressed engine is around 4 to 5 times bigger. The compressed engine is optimized for size, and when uncompressed, it is optimized for startup time and performance.

Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request


Please sign in to leave a comment.