Why I am getting a StartAsync error running my app that uses Windows.Speech?

  • I am testing out the Windows.Speech APIs and I am getting an error.

  • The code is similar to the DictationRecognizer and the following error shows up on Start():

    ERROR: StartAsync on the continuous recognition session failed unexpectedly! [Operation has failed with error 0x80045509: (null)]
The policy for the Speech system needs to be changed to allow the system access this feature.
Go to System Settings -> Privacy and select on the left panel the option "Speech, inking & typing".
Change the policy option to enable the speech feature.
Restart Unity and run your game using the Speech feature correctly.
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