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How do I purchase multiple seats for the same Asset?

  • Can someone on my team use an Asset I have purchased?
  • How many people can use the same Asset?
  • Can I share an asset I have purchased with someone who has not purchased it?

Cause

Wanting to know if other team members/people outside their company are able to use Assets they have purchased and or buying an Asset and allowing another person to use the Asset.

Resolution

If you are buying an Editor Extension, you will be required to purchase multiple seats for the asset if multiple users will be using it.

When purchasing the Editor Extension you will be able to change the quantity via the shopping cart. This number represents the quantity of seats and the asset’s cost is per seat.

If you already own the Editor Extension, but need to purchase more seats you can do so. First, ensure that you are logged into the account you used to purchase the asset, then open up the Asset Store and find the asset.

There will be a download button on the asset page, when you click this, an option will be displayed, allowing you to purchase more seats by changing the quantity. 

Once you have purchased multiple seats (copies) of an Asset you can allow team members/others to use the Asset without any issues.

More Information

For more information on our Asset Store licensing policies, please see our EULA.

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7 Comments

  • 0
    Avatar
    Yuriy Srybnik

     Please provide more details for standard assets. The question is about all assets, but the answer, for some reason, is only about Editor Extensions. Can a team, working on one project, use one license for an Asset purchased from the Asset Store?

  • 0
    Avatar
    Angie

    Hi Yuriy,

    You can use one purchase of an asset with your Team, so long as you are all based on the same site. Editor Extensions are the exception to this rule, as they require one license per seat.

    Please see this passage from our Asset Store Terms of Service for further clarification:

    2.3

    EXCEPT FOR EDITOR EXTENSION ASSETS, END-USER is granted a license to install and use Assets on an unlimited number of computers provided that these computers are either all (i) physically located at a single physical location ("Site") belonging to END-USER, or (ii) laptops belonging to END-USER which have been made available by END-USER to its employees that are employed at the same Site provided all such computers have appropriately licensed Unity software installed. Consequently, any Asset may only be used at particular Site or on computers assigned to END-USER's employees employed at the same Site and may only be moved to another Site subject to prior written approval from Licensor. THIS CLAUSE 2.3 DOES NOT APPLY TO ASSETS THAT IN THE UNITY ASSET STORE ARE CATEGORIZED UNDER THE HEADING "EDITOR EXTENSIONS."

  • 0
    Avatar
    Tomasz Czerniejewski

    After purchase of multiple Editor Extension licenses - How can I allow team members to download and use it without giving them my account password?

  • 0
    Avatar
    Bronte

    Hi Tomasz,

    If you have purchased multiple Editor Extension license seats for your team, you can distribute the download files between these users. We would recommend you do this via a file sharing system, such as Dropbox or Google Drive.

    :)

  • 1
    Avatar
    Matthew Holtzem

    How does this work for a developer publisher relationship where another person/persons at a different site would have access to your project, but not actually be using the assets. Are you still required to purchase extra licenses in that case?

    Alternatively if you have a team of two, say a coder and an artist, do you need multiple licenses of code based assets that the artist will never touch? 

    Edited by Matthew Holtzem
  • 0
    Avatar
    Jeremy Dorn

    I am currently a solo developer with Unity Plus, and have that setup on a Mac running Bootcamp. Functionally I have a Mac and Windows computer, in accord with EULA for Unity Plus, allowing it to be installed on a Primary (my Windows) and Secondary (my MacOS) computer. However the Asset Store EULA seems to conflict with that. Section 2.4 calls out "per computer", not "per seat". Which is also in conflict with the wording used on the asset pages themselves, which use the "per seat" wording.

    By the wording used, I would need to buy a licence for both my Mac and Windows side for each Editor Extensions like PlayMaker and Amplify Shader.

    If Unity intended this to mean Per Seat (as defined there) then they should have done so in the Asset Store EULA and have it align with the Unity3D EULA. But they don't. It reads Per Computer.

    https://unity3d.com/legal/terms-of-service/software

  • 0
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    Ari Romano Pfefferkorn

    After buying multiple assets for distributing to the team: how can I tell how many license we have? The unity download manager doesn't show that.

    There's basically no difference between having bought an asset once or multiple times (except paying more money). So it's hard to keep track of the licenses.

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