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Excluding Scripts and Assets from builds

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3 comments

  • amnah rababaa

    i have purchased  VReasy asset ,,,when i importing it to unity its tool menu is not appeared in the upper bar ,,how can i fix that ??

    -3
  • Camillo

    Good point!

    1
  • Hugo Zink

    There is already an official way to do this, and it's by putting the scripts and resources in any folder called "Editor". If you make a tool that is only ever used in the editor, you oughta put all of its assets inside a folder called "Editor" and it will not be included in the build at all. Symlinks are overkill and #if statements are ugly.

    0

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