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Mixed mode lighting - my baked objects are not casting shadows on RealTime objects

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  • Is there another option being worked on? Duplicating the objects with a shadows only approach makes it a bit uneasy and dangerous I think.

    Guess that a script could take care of that during loading time but maybe it's a bit suboptimal

    Would it be possible to add an option to the mixed mode to say "cast shadows on other dynamic objects?"

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