How can I get pixels from unreadable textures?


  • I want to get pixels from a Texture
  • I do not want to set the texture as "readable"


In order to use Texture2D.GetPixels you need to select "Read/Write Enabled" on Texture Import Settings to enable access to the texture data from scripts. Sometimes you need to get pixels from a texture without having to set the texture as readable, similar to how the Unity Editor does it to get preview images from Textures.


You can use a RenderTexture to do that, take a look at the following code:
"texture" is the texture you want to read which is not marked as readable in importsettings:
// Create a temporary RenderTexture of the same size as the texture
RenderTexture tmp = RenderTexture.GetTemporary(
texture.width, texture.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear);
// Blit the pixels on texture to the RenderTexture
Graphics.Blit(texture, tmp);
// Backup the currently set RenderTexture
RenderTexture previous =;
// Set the current RenderTexture to the temporary one we created = tmp;
// Create a new readable Texture2D to copy the pixels to it
Texture2D myTexture2D = new Texture2D(texture.width, texture.height);
// Copy the pixels from the RenderTexture to the new Texture
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0); myTexture2D.Apply();
// Reset the active RenderTexture = previous;
// Release the temporary RenderTexture

// "myTexture2D" now has the same pixels from "texture" and it's readable.
You can now get/set pixels from "myTexture2D".

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