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What is CS1525?

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2 comments

  • Dhruv Dubey
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class PlayerMovement : MonoBehaviour {

        // This is a reference to the Rigidbody component called "rb"
        public Rigidbody rb;

        public float forwardForce = 2000f;  // Variable that determines the forward force
        public float sidewaysForce = 500f;  // Variable that determines the sideways force
        //public float upwardForce = 200f;

        // We marked this as "Fixed"Update because we
        // are using it to mess with physics.
        void FixedUpdate ()
        {
            // Add a forward force
            rb.AddForce(0, 0, forwardForce * Time.deltaTime);
            public void turnRight ()
            {
                rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
            }
            public void turnLeft ()
            {
                rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
            }

            
            if (rb.position.y < -1f )
            {
                FindObjectOfType<GameManager>().EndGame();
            }
        }
    }
     
     
     
     
     
     
    this the code that i am using and it is giving me 15 errors what do I do
    0
  • Jarvis

    Hello there,

    Thank you for your comment. Sorry to see you are having some scripting errors here. Sadly, I cannot advise on technical issues here, however we do have support forums which may help you resolve this!

    Please visit our Scripting forum here: https://forum.unity.com/forums/scripting.12/

    If you search in the forums for the subject or error you are getting, or create a post of your own, I am confident that you will find the answer you are looking for.

    Thanks!

    0

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