Can I download an asset without opening the Unity Editor? Is it possible to use Unity assets within another game engine?


  • I would like to use an asset from the Asset Store in my project
  • I do not wish to open Unity Editor to download
  • I would like to use the asset in a different game engine.


Some users may not yet have Unity installed in their machines and want to get into the asset quickly. Some may wish to use the particular asset within another game engine.


The short answer is that Unity is required to download Unity assets.

Luckily, Unity is pretty quick and easy to install. Please see the guidance documentation here.

Once you have got Unity up and running, you can download the asset you have purchased by following this process:

  1. Open Unity Engine.
  2. Click "Window" > "Asset Store".
  3. Log in to your Unity account
  4. Find Asset.
  5. Download Asset.

Once you have downloaded your assets, they can be found in the following locations:

Windows - User>AppData>Roaming>Unity> Asset Store

Mac - User>Library>Unity>Asset Store

From these locations, you can drag and drop them into other projects, or even other engines if you wish to.

More Information


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  • 0
    Dennis Day

    When using Unity 5.4.1f1 Personal, I try to open the Tanks! tutorial and get this error repeatedly.

    NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.DockArea.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:272)


    So I tried opening the downloaded files directly and still will not open.  Please make the Tanks! tutorial compatible.

  • 0

    Hi Dennis,

    Our Content Team made an update to this asset at the beginning of November - can you try with the latest version? If you still receive an error, please contact us using the contact form to the top right of the page.

    Many thanks!

  • 0
    Malachai Russell

    When I try to open and asset from the asset store, it does not open in unity or download any files. What can i do to fix this?

  • 0

    Hi Malachai,

    To download an asset you have purchased, you will need to open the Unity Editor, find the in editor Asset Store, and log in with the Unity account that you purchased your assets with.

    You can then search for your asset, and will be able to click the download button!

    If you are still having issues, please contact '' with your Unity account email, the name of the asset you are trying to download and screen shot of any error messages.

  • 0
    Marc Silberkleit

    I am new to unity I have 5.5 and I added a tutorial to my cart .. it says open in unity I click it and unity starts but no download.. I do not have anything in unity that says asset store I have Projects and Get Started .. a sub menu of On Disk  and In the cloud and a new and open button next to my account.


    I do not understand how I download this tutorial.


  • 0

    Hi Marc,

    When you download a tutorial, you should be greeted with a screen asking you to 'Add to Downloads'. This will then show in your online download manager.

    When you click the 'Open in Unity' button this will open the Editor. At this point, you will need to go to your in Editor download manager. This is accessed by the download button on the top bar of the editor (next to the shopping cart!)

    From here, you will be able to press the download and import buttons!

  • 0
    Justin Parker

    This stumped me at first. The short is that you need to have the unity editor completely open.

    Open Unity, create a new project, and then use the "Open in Unity" link from the download section of the Asset Store.


  • 0
    Pippala Games

    "From these locations, you can drag and drop them into other projects, or even other engines if you wish to."
    The downloaded file found in the Asset Store folder is in "unitypackage". format. Which is not readily usable. Is importing the assets to an Unity project and dragging them out, the only way to get access to the assets?

  • 0
    Luke Meeken

    The steps listed above are incomplete and unhelpful - and I had to Google this page to find them, rather than have instructions on the actual asset store where they should be.

    In reality, step 1 should not just be "open the editor," but "1- Open Unity" "2- create a new Unity project, or open an existing project into which to import the asset(s)".

    And at the end, after downloading the asset, it should be made clear that you then import it into the currently open project.

    Until I read Justin's comment, I did the straightforward, expected thing, of clicking the "open in Unity" button, only to see Unity pop open to its welcome screen, without opening anything.

  • 0
    Mattias Johansson

    We need som more clarification on this. I want to buy some skyboxes from the assets store to use in a webpage. Before I buy anything I want to be sure this works.
    I followed the instructions above and have downloaded this free skybox assets

    I finder of my Mac I find this folder

    /Users/xxxxx/Library/Unity/Asset Store-5.x/Avionx

    With a file called Skybox Series Free.unitypackage

    If I change .unitypackage to .zip I can unpack this file, but it only contains previews of the skyboxes and is of no use. Where are the actual files located?

    I have loaded a project with the skyboxes in place so they must be somewhere on my HD.

    Please clarify


  • 0
    Tony Ventura

    I found a model that worked perfectly for what I needed however I do not plan to use unity at all, and to say that it is quick and easy to get running is not really true, as my installation required a visual studio installation and the whole thing took 30 minuets to a hour. All this installing just to uninstall it after because I don't need the program.

    EDIT: After the hour install the unity program had a license verification problem which took another half hour to solve. after that the assets wouldn't even download. I would go into the asset store and after clicking download it would say 0% then Error. I'm about to just contact the artist and ask if he can send me the files outside of the program. 

    A lot of work for a few models, Probably the last time I will buy something from the unity store I guess.

    Its just a shame thinking of all the customers you lose because you don't want to have a simple download link but rather require the installation of large software.

    Edited by Tony Ventura
  • 0
    Tim Wilson

    So disappointed with Unity.  They make you jump through hours of hoops to get the sprite pack you buy by making you download their stuff to even open their proprietary files.  Very frustrating as Unity's terrible software is not only heavy, but hard to navigate.  What's worse, there's no instructions from Unity on how to get what you paid for, you have to rely on all the other people whose time Unity has wasted.

    Don't support this awful company.

  • 0
    AcuTra Studio

    After all this year... I don't understand why unity asset store doesn't  have resume or pause when download an asset... problem if, when you disconnected during download , you have to start download at beginning again... waste my time... 

  • 0

    Hi All,

    I appreciate your frustrations and thank you for your feedback on the download process.

    If you have specific feature requests that you believe would make the download experience on the Asset Store better, I would advise posting these suggestion on our feedback page. Here, other Unity users can vote on ideas or comments that they too feel could be improved!


  • 1
    Loxaan Oxyde

    - Hard to reach the download page.

      - Requires to accept the Unity license.

        - You asking that from us might be illegal. (Steam suffered from corrections recently and I think their case was way better than your's.)

    - Download a downloader, not an installer.

    - Takes at absolute minimum 1.8Gb of disk space - I absolutely don't have that for something as buggy as Unity Engine.

    All of that to download some audio files.

    I won't download them.

    I hate you Unity Technologies.

  • 0
    Tony Morrill

    Chiming in with the others that HATE this change to the asset store.  I DO use Unity and I wouldn't mind if the option to open a purchased asset in Unity sat next to the option to download that asset directly.  But to FORCE me to always open Unity and launch or create a project just to grab an asset I bought is beyond stupid... what a waste of my time to grab a small $3 model I just bought.

    Unless this changes I'll deal with the crap on Turbosquid before I come back to the Unity asset store...

    Edit: So I did go to the Unity feedback site and found this post calling for the asset store to reinstate the direct download option.  I put all 10 of my votes on it.  I recommend that anyone who has found this discussion thread because they were as frustrated as I am to follow this link and put more votes into it.

    Edited by Tony Morrill
  • 0
    Junk Mail

    Using the Unity Asset Store inside the Unity Editor, especially when viewing/updating/downloading my purchases, has literally become impossible.   I open the Unity Editor, I open the Asset Store window, I click the My Downloads icon (to list all my purchases)...and I wait.   And I wait.  And I wait.  Sometimes an hour.   It has become a major task to purchase from your service, and even worse to update what I've already purchased.

    I do have a lot of assets/purchases on my account, but that should not make your system unusable.



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