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Can I make a commercial game with Unity Free/Personal Edition?

Symptoms

  • I would like to know if I can sell a game that I made in Unity, without buying a Professional license.

Cause

You may be an Indie developer using Personal Edition. You want to sell a game you have made and do not want to purchase a Professional License.

Resolution

You can absolutely sell commercial games made in the Personal Edition of Unity. To do this, you must meet the requirements to use Unity Personal Edition, mainly that you did not earn/receive more than $100,000 in revenue/funding in the last fiscal year.

More Information

If you are a 'independent/solo developer' - revenue earned is based on personal revenue made from using Unity in the last fiscal year. I.e money earned from Unity Ads or games published.

If you wish to use Unity Personal Edition whilst working for a company, the $100,000 cap is in relation to the entire company's overall earned revenue or funding for the last fiscal year.

Please see our Software Terms of Service page for all information on our different tiers of Unity.

 

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21 Comments

  • 0
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    Danik

    Good

  • 0
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    Nathan Cook

    Does this mean even if my company isn't related to game development at all and they make 100,000, I have to pay for plus edition if I work for them, before I can sell my game?

    Edited by Nathan Cook
  • 0
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    Maru

    Hi Nathan,

    That would be correct. The amount would be the company/individuals total gross income, even if it not game development related.

  • 1
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    Winnie Liew

    If I am using the Unity Personal Edition outside of office hour, i.e. for personal use, no relation to my company, then do I consider under the 'independent/solo developer' category?

     

  • 0
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    Lakshmi

    I would like to ask the same question as Winnie Liew. I work for a firm. However, building apps using Unity personal edition is my pet project and not associated with my firm. I work on my project outside office hours in "independent capacity" and the output will not be used by or for my firm. In this case, will I be considered as "independent developer"?

  • 0
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    Maru

    Hi both,

    With your cases, providing the work you are doing is totally independant from the company you are working for, you would fall under the independat/solo category so your companies revenue does not come into account.

    It is only when you use Unity for any part of your job which would then likely require a paid license unless the company earns under $100,000 USD.

  • 0
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    Nathan Cook

    *phew glad that was cleared up, I'm under independent developer then, the company I work for doesn't have anything to do with unity lol

  • 0
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    Alexander Valenti

    Expired Unity Pro subscription and switched to the Personal version, my company exceeds 100K, the games published with the Pro version, are reported or removed?

  • 0
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    Maru

    Hi Alexander,

    We have no overall control on the items that you have Published. You would only be in violation if you are continuously developing onto it (for example, with content patches) as you would effectively working on this while on the incorrect license type.

    You would only need to be on the correct license tier while developing or updating. If your project is completely deployed and you are not updating it, you would not need to be on a specific license tier.

  • 0
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    Javier Mahana Palomer

    Hi,

    If I develope and publish a game using Unity personal edition. What happens if the revenue exceeds 100k? It is possible to switch to the Profecional version after the publish to allow revenues higher than 100k?

  • 0
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    John P. Baugh

    Let's say hypothetically, I use the personal version and publish a game.  Let's say said game takes off and nets me massive revenue.  Would this just be a simple transition/switch to the Pro version?

  • 0
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    The Real Dark Knight Of Gaming RPG FPS (Bringer Of Chivalry)

    What if this is my first game using Unity?

  • 0
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    Maru

    Hey folks,

    If you do publish in Personal and your game takes off to the point where you are earning over $100,000 USD a year, you can just take out an upgrade to a Plus/Pro subscription which can be added to your Personal organization.

  • 0
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    Graham Richardson

    Hi Maru

    I am planning on releasing a citizen science game for free through my University. Their revenue is over $100,000 per year, but I won't be monetising the game in any way. Is that acceptable under the Unity Free licence? Or will I have to start my own company and release it?

  • 0
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    ahmed morshday
    • Hi, I am a freelance game developer and would like to publish my game, but I do not have the money to buy a copy of Unity. Can I publish my game from the free version of Unity while removing the Unity logo and putting another Unity logo with another logo for me?
     
    Edited by ahmed morshday
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    Thanos Petsas

    In previous comment was clarified that if you work for a company that doesn't have anything to do with Unity, company's revenue does not come into account for the 100K limit:

    "It is only when you use Unity for any part of your job which would then likely require a paid license unless the company earns under $100,000 USD"

    I fall under this category since I work for a software company totally unrelated to Unity and to Game developing in general. I want just to start using Unity by personal interest in my free time which may lead to an interesting project.

    But, when I try to start using Unity Personal it requests me to accept the following terms:

    • Do not make more than $100k in annual gross revenues, regardless of whether Unity Personal is being used for commercial purposes, or for an internal project or prototyping.
    • Have not raised funds in excess of $100K.
    • Not currently using Unity Plus or Pro.

    The first bullet seems to be contradictory to the previous comment. Moreover, then I have to accept that I have not raised funds in excess of $100K. If I raised such funds in the company where I work by having an income more than $100K, how can I accept those terms?

     

    Edited by Thanos Petsas
  • 0
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    scherten

    Freelance developing an App for a client.

    The client will be publishing the created app only, they do not use unity.

    As i am under the $100k revenue cap, would i be able to use Unity Personal for that project?

  • 0
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    crashbalagcruz

    hola como esta unity soy mexicano y planeo hacer un juego que sea free to play apenas planeo empezar en unity jamás había trabajado en diseño de videojuegos este será la primera vez que trabajo en  uno y la monetización será en pesos mexicanos eso significa que mientras no llegue a 100000 dólares anuales podre recibir todo el dinero que salga de ese juego? por cierto esto sera en el uso de licencia personal .

    por cierto quisiera saver como quitar el logo de unity

    hello as this unity I am Mexican and I plan to make a game that is free to play I just plan to start in unity I had never worked in video game design this will be the first time I work in one and the monetization will be in mexican pesos that means that until I arrive at $ 100,000 per year can I receive all the money that comes out of that game? certainly this will be in the use of personal license.

    by the way I would like to know how to remove the unity logo

  • 0
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    Maru

    Hi there!

    @Graham: If this is released on behalf of the University (I.E being affiliated with them), then it would be required that you need to be on a Unity Pro license. If you choose to release this yourself and the app has no affiliation with work + you earn under $100,000 USD, then you are free to use Unity Personal.

    @Ahmed: Unfortunately not. Removing the Unity Logo/Splash screen requires you to be on a Unity Plus/Pro subscription.

    @Thanos: The information you mentioned at the bottom would be the correct information. Can you please let me know where it says that the revenue limit doesn't come into account if the company does not involve game development?

    @scherten: Ultimately, the client would need to provide you with the license to do the work so if that company earn over $100K a year, they would need to have the correct license, even if they are not doing the work because the app is being made on their behalf.

    @crashbalagcruz: That is correct. It's only when you start earning $100,000 USD in total income (includes money earnt outside of the app) that you need to be on a paid license. The Unity logo can be removed in the Editor. The option is only made available on Plus and Pro subscriptions.

     

     

  • 0
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    Filiope55

    Is it possible to surpass the limit with unity plus version? or is it only possible with pro version?

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    Krzysztof Szcześniewski

    If I make a game with Unity Personal and I release it on Steam for example, and it will generate me a revenue of more than 100,000 USD, and I don't want to make any other game or use Unity in any other way anymore, do I still have to buy the Plus license? And if yes, for how long do I have to pay for it?

    Edited by Krzysztof Szcześniewski
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