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Can I make a commercial game with Unity Free/Personal Edition?

Symptoms

  • I would like to know if I can sell a game that I made in Unity, without buying a Professional license.

Cause

You may be an Indie developer using Personal Edition. You want to sell a game you have made and do not want to purchase a Professional License.

Resolution

You can absolutely sell commercial games made in the Personal Edition of Unity. To do this, you must meet the requirements to use Unity Personal Edition, mainly that you did not earn/receive more than $100,000 in revenue/funding in the last fiscal year.

More Information

If you are a 'independent/solo developer' - revenue earned is based on personal revenue made from using Unity in the last fiscal year. I.e money earned from Unity Ads or games published.

If you wish to use Unity Personal Edition whilst working for a company, the $100,000 cap is in relation to the entire company's overall earned revenue or funding for the last fiscal year.

Please see our Software Terms of Service page for all information on our different tiers of Unity.

 

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8 Comments

  • -1
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    Danik

    Good

  • 0
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    Nathan Cook

    Does this mean even if my company isn't related to game development at all and they make 100,000, I have to pay for plus edition if I work for them, before I can sell my game?

    Edited by Nathan Cook
  • 0
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    Maru

    Hi Nathan,

    That would be correct. The amount would be the company/individuals total gross income, even if it not game development related.

  • 1
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    Winnie Liew

    If I am using the Unity Personal Edition outside of office hour, i.e. for personal use, no relation to my company, then do I consider under the 'independent/solo developer' category?

     

  • 0
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    Lakshmi

    I would like to ask the same question as Winnie Liew. I work for a firm. However, building apps using Unity personal edition is my pet project and not associated with my firm. I work on my project outside office hours in "independent capacity" and the output will not be used by or for my firm. In this case, will I be considered as "independent developer"?

  • 0
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    Maru

    Hi both,

    With your cases, providing the work you are doing is totally independant from the company you are working for, you would fall under the independat/solo category so your companies revenue does not come into account.

    It is only when you use Unity for any part of your job which would then likely require a paid license unless the company earns under $100,000 USD.

  • 0
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    Nathan Cook

    *phew glad that was cleared up, I'm under independent developer then, the company I work for doesn't have anything to do with unity lol

  • 0
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    Alexander Valenti

    Expired Unity Pro subscription and switched to the Personal version, my company exceeds 100K, the games published with the Pro version, are reported or removed?

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